A “LITTLE” DREAM: Questioning Architecture in UE5
Virtual Experience
Spring 2023, Columbia University GSAPP
Collaborators: Carley Pasqualotto + Lucas Periera
Critics: Nitzan Bartov
“A person is bored at work and in their everyday mundane life. On an ordinary day at the office, they fall asleep and embark on a vivid dream, a reflection of their search for excitement in life.”
The main focus of the class was to question what could be possible in architecture if there were no limits, using the power of video game renderers as a lens to focus this on. The project questions the reality of architecture and experiment with the fantasy of new spaces through film sets and cinematography. Certain references were key to our animation, such as Severance on Apple TV+ and Loki on Disney +, where we found inspiration for our film / experience to collide two opposite worlds to tell a story.
The entire animation was completed through the Unreal Engine 5. We 3D modeled the entirety of the space, set up our scene in Unreal Engine, and created animations through the use of blueprint and construction event scripts within the software.